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The solution is trap-and-emulate, the same principle later generalized in hardware virtualization extensions. V86 mode adds a special rule: since V86 tasks always run at CPL=3, if the OS sets IOPL
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Two subtle ways agents can implicitly negatively affect the benchmark results but wouldn’t be considered cheating/gaming it are a) implementing a form of caching so the benchmark tests are not independent and b) launching benchmarks in parallel on the same system. I eventually added AGENTS.md rules to ideally prevent both. ↩︎
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